AFS Update 7.5 Wiki
Training guide · Update 7.5

Anime Fighting Simulator Training & Stats Guide

Follow a practical Anime Fighting Simulator training route from the Dojo through core stats, live area requirements, codes, combat systems, bosses, and modes.

anime fighting simulator training areasUpdated guide
Quick answer

Start in the Dojo, train the stat tied to your next unlock, claim TOURNEY, then choose one combat goal before bosses or modes.

This method stays useful when rates change because every step is tied to a visible in-game checkpoint.

This five-step progression method starts with the exact-game check and base training, then moves through verified rewards, combat-system choice, bosses, and modes.

Beginner decision checkpoints, two stuck-state fixes, explicit data-gap warnings, and next-task links are included without fake numeric thresholds.

Anime Fighting Simulator training areas are checked through visible in-game requirements. To learn how to get Champions, open the live summon interface after the base-stat loop and verify the current cost and pool.

There is no responsible universal answer to “best training spot” without current area requirements and gain rates. Use the highest accessible, goal-matching area shown in your live server, then reassess after each unlock.

Walkthrough

How to use this page in-game

Use these blocks to decide what to check, what to avoid, and which next page helps before you spend time or resources.

1. Start in the Dojo and choose one stat

The beginner walkthrough starts players in the Dojo with onboarding for quests, teleporting, summoning, and the basic menu. The same walkthrough identifies Strength, Durability, Chakra, and Sword as the core stats. Choose the stat tied to your next visible goal and watch the live stat panel change.

anime fighting simulator training areas

2. Use the live compass requirement

The useful spot is the highest accessible area that trains the stat you need without blocking your next objective. Use the compass or teleport menu to read the requirement in your server. Recheck the entrance and live gain after Update 7.5; do not assume an older legacy-AFS table applies to place 100429474155186.

anime fighting simulator best training spot

3. Claim TOURNEY, then choose one goal

After the base loop, redeem the official TOURNEY code, then decide whether you are preparing for general combat, a boss, a mode, or PvP. Compare Champions, Powers, Fruits, Stands, and Specials by the role you need instead of spreading limited resources across every system.

anime fighting simulator stats guide

4. Add Champions only with live summon information

The official description confirms that Champions can be summoned and levelled, and the current Update 7.5 community report names Shadow and Jiren in update-related coverage. Exact costs, rarity odds, pity behavior, and the current pool are not verified here, so check the live summon or event interface before spending.

how to get Champions
If you're stuck

Checks before you spend

  • If a training recommendation asks for a number that public game information does not confirm, return to the live compass requirement and do not treat an unconfirmed value as fact.
  • If a Champion, mode or code does not match your game, open the AFS-vs-AFSE page and verify the exact place before continuing.
FAQ

Common questions

What should I train first in Anime Fighting Simulator?

Start in the Dojo, use the live training requirement for Strength, Durability, Chakra, or Sword, redeem TOURNEY, then choose a combat system after you understand your goal.

What is the best training area?

Use the highest live area whose requirement you can meet for the stat you need. The official description does not publish a universal current threshold table, so the site does not invent one.

When should I choose Champions, Powers, Fruits, Stands, or Specials?

Choose after the base training loop, using the role-first method and your goal—training, bossing, utility, general combat, or PvP.

Why does the guide not show training multipliers?

Current gain cadence, thresholds and stacking rules were not verified; numeric guidance remains held until it can be tested.

Related pages

Where to go next

Open the next page that matches what you are trying to do in-game.